Independent studio · Led by Peter Fury

Games, tools & systems built end to end.

Northline Works is an independent studio led by Peter Fury. It's one person taking useful ideas from first sketch to something you can actually play, use and share.

01person studio
04public projects
A→Zdesign to ship

01 / Studio

Small by design.

A compact core team, broad generalist skills and efficient development processes keep decisions close to the work and projects moving.

02 / Selected work

Projects.

Shipped games and working products, each built around a clear loop and taken far enough to meet real people.

Crystal Drive Z gameplay with crystals, asteroids and an enemy raider
01Shipped

Arcade roguelite

Crystal Drive Z

A living asteroid field where rivals hunt the same ore, four bosses interrupt the climb, and every death funds one more run.

  • Godot 4
  • Solo developed
  • Arcade roguelite
Crystal Drive gameplay in an asteroid field at a six-times combo
02Shipped

Arcade score attack

Crystal Drive

A three-week challenge to learn Godot by shipping a complete game, with progression, persistent records and an online leaderboard.

  • Godot
  • Browser playable
  • Arcade score attack
Resonance Social overview showing platform summaries and engagement signals
03Live WIP

Creator analytics

Resonance Social

A local-first command centre that measures whether content connects and rewards the consistency needed to build an audience.

  • Local first
  • Five platforms
  • Analytics UX
PowerUp Workout main menu PowerUp set-by-set workout tracker PowerUp bodyweight-relative strength profile
04Prototype

Training companion

PowerUp Workout

A free-first workout planner and tracker built around honest logging, bodyweight-relative strength and progression that rewards showing up.

  • Godot 4.6
  • Local first
  • No telemetry

03 / How it works

One line of sight, from idea to release.

Northline Works exists for the projects that are too specific to wait for a team and too interesting to leave as notes. Peter brings a background in game design, technical design, art and production to every build.

01Design

Find the useful core and give every system a reason to exist.

02Build

Prototype in code, test the loop and keep the work honest.

03Ship

Finish the edges, put it in front of people and learn from it.

04 / Contact

Have an idea worth making?

For collaborations, project questions or a good conversation about games and useful tools, send a note to Peter.

contact@northlineworks.net

Sent directly to Peter. Your message isn't saved on the website.